Experienced 3D Video Game Artist with 2 shipped titles on Epic and Steam Store, and skills in hand-painting textures, concept art, stylized sculpting, low-poly retopology, UV mapping, and great understanding of anatomy to deliver high-quality 2D/3D assets.
• Enhanced marketing materials with visually appealing photography, graphics, and text resulting in over 340% traffic increase and engagement by over 380%.
• Transformed 2D construction paperwork into detailed and accurate 3D architectural floor plans to scale saving funds by transferring this process from outsourced to in-house with a greater result.
• Streamlined design and technical processes to improve efficiency and ensure quality assurance.
• Collaborated with colleagues to create 3D assets for upcoming games, ensuring functionality of models and textures, and leading the 3D art team.
• Ensured quality assurance by working closely with Art Director to resolve any issues via Jira/Discord.
• Maintained an up-to-date knowledge of industry trends, updates, and technologies to incorporated into designs and gameplay.
• Created high-quality concept art, illustrations, character profiles, environments, and other in game-elements for two of City of Gangsters DLC’s.
• Developed Key Art for both DLC’s resulting in increased engagement and sales.
• Provided creative solutions and delivered designs within project deadlines.
• Crafted lesson plans for Scholarship Portfolio: Design, Digital Painting: Concept Art, and Intro to 3D Modeling that facilitated a high-quality learning environment with valuable critiques and reviews resulting in a near 100% satisfaction rate from the students.
• Effectively communicated concrete and abstract concepts to students of diverse backgrounds and skill levels.
• Empowered students to develop skills and pursue careers in the creative arts industry.