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Kyle W. DeGroot
Kyle W. DeGroot
3D Artist (Characters/Props/Environments)
Milwaukee, United States

Summary

Experienced 3D Video Game Artist with 2 shipped titles on Epic and Steam Store, and skills in hand-painting textures, concept art, stylized sculpting, low-poly retopology, UV mapping, and great understanding of anatomy to deliver high-quality 2D/3D assets.

Skills

3D Visualization3D Printing3D ModelingPBR TexturingCharacter DesignCharacter ModelingTexture Bakingcharacter design3d modelingfantasy art3D concept artLow-poly ModelingRiggingUV MappingRetopologyHigh-poly Modeling

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Mixamo
Mixamo

Productions

    • Video Game
      City of Gangsters: Criminal Record
    • Year
      2022
    • Role
      Concept Artist/Illustrator
    • Company
      Somasim
    • Video Game
      City of Gangsters: Atlantic City
    • Year
      2021
    • Role
      Concept Artist/Illustrator
    • Company
      Somasim

Experience

  • 2D/3D Marketing Associate at General Capital Group
    Milwaukee, United States of America
    August 2021 - Present

    • Enhanced marketing materials with visually appealing photography, graphics, and text resulting in over 340% traffic increase and engagement by over 380%.

    • Transformed 2D construction paperwork into detailed and accurate 3D architectural floor plans to scale saving funds by transferring this process from outsourced to in-house with a greater result.

    • Streamlined design and technical processes to improve efficiency and ensure quality assurance.

  • Junior 3D Artist at Not Applicable Games/GameDevSG/Wayward Studio
    Remote, United States of America
    January 2016 - Present

    • Collaborated with colleagues to create 3D assets for upcoming games, ensuring functionality of models and textures, and leading the 3D art team.

    • Ensured quality assurance by working closely with Art Director to resolve any issues via Jira/Discord.

    • Maintained an up-to-date knowledge of industry trends, updates, and technologies to incorporated into designs and gameplay.

  • Illustrator/Concept Artist at SomaSim | Kasedo Games
    United States of America
    September 2021 - February 2023

    • Created high-quality concept art, illustrations, character profiles, environments, and other in game-elements for two of City of Gangsters DLC’s.

    • Developed Key Art for both DLC’s resulting in increased engagement and sales.

    • Provided creative solutions and delivered designs within project deadlines.

  • PreCollege & Continuing Education Instructor at Milwaukee Institute of Art & Design
    Milwaukee, United States of America
    September 2021 - January 2023

    • Crafted lesson plans for Scholarship Portfolio: Design, Digital Painting: Concept Art, and Intro to 3D Modeling that facilitated a high-quality learning environment with valuable critiques and reviews resulting in a near 100% satisfaction rate from the students.

    • Effectively communicated concrete and abstract concepts to students of diverse backgrounds and skill levels.

    • Empowered students to develop skills and pursue careers in the creative arts industry.